#pragma once

#include "rendersurface.h"
#include "cloud.h"

class Game : public RenderSurface
{
private:
    Cloud **mClouds;

    int mnClouds;
public:
    Game( void );
    ~Game( void );

    void Init( void );
    void Render( void );

    void HandleInput( bool *pKeys );
};

